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www.ubi.com/uk

HISTORY

1986 DEBUT
Ubisoft Entertainment S.A, an educational software and video game publishing and distribution company, is created by the five Guillemot brothers.

Growing success with a series of hits on PC, Amstrad™, Atari™ and Amiga™ and first distribution partnerships with the leading U.S. and European video game publishers : Elite™, Electronic Arts, Sierra, LucasArts™, Novalogic®…

1991 INTERNATIONAL EXPANSION
Creation of distribution subsidiaries in key world markets: United Kingdom, Germany and the U.S.

1992/96 FIRST STUDIOS
Creation of the first in-house production studios in France and Romania.

Launch of Rayman®, an action/adventure game based on the exploits of the now famous character with no arms and no legs

Inauguration of distribution subsidiaries in Japan, Italy, and Australia.

1996 GOING PUBLIC

Ubisoft Entertainment S.A. is listed on the Second Market of the Paris Stock Exchange

The signing of partnership deals with big players in the entertainment industry, such as Warner Brothers Interactive Entertainment and Disney

1997/99 INTERNAL GROWTH

Creation of new production studios in China, Canada, Spain, Italy, Morocco, and later in Montpellier and Annecy

2000/01 EXTERNAL GROWTH

Transfer of Ubisoft Entertainment S.A’s. shares to the First Market of the Paris Stock Exchange

Acquisition of two distribution companies and several studios including

- Redstorm Entertainment (USA), famous for developing Tom Clancy’s games
- Blue Byte Software (Germany), well known for leading titles The Settlers   and the Battle Isles Series
 - Game Studio, the game division of The Learning Company (United States)  and the 80 titles for which it has exclusive publishing rights, including Prince of Persia®, Chessmaster® and Myst®

Launch of an online game portal: ubi.com

2002/04 SUCCESSFUL BRANDS

Domination of the charts and numerous awards, in particular for Tom Clancy’s Splinter Cell®, Prince of Persia® The Sands of Time, Far Cry™, Beyond Good and Evil™, XIII, and Tom Clancy’s Rainbow Six® 3.

Opening of distribution subsidiaries in South Korea, Finland, Canada and Switzerland, and acquisition of the Tiwak studio in France

Birth of a new corporate logo, and announcement of the one hundred                                 millionth game unit sold

2004/05 CONQUERING HOLLYWOOD
Licensing deals signed with major Hollywood companies, including
- Universal Studios for the production of a game based on three-time    Academy Award® winning   director Peter Jackson’s remake of King    Kong
- Sony Pictures Consumer Products, to develop videogames based on    Sony Pictures Animation’s   first CGI motion pictures
- LucasArts, to develop Star Wars®: Episode III Revenge of the Sith for    handheld consoles
Establishment of the Ubisoft Campus in Canada 



2005/06 UBISOFT TURNS 20 AND TAKES THE NEXT-GEN HEAD ON

A 20th anniversary celebration to kick off 2006

The positive materialization of an early positioning on next-gen consoles

An established leadership position on Microsoft’s Xbox 360™ video game and entertainment system, with titles such as Tom Clancy’s Ghost Recon Advanced Warfighter™

2006/08 UBISOFT: A LEADER IN THE ENTERTAINMENT INDUSTRY

Ascension to the top of the rankings – Ubisoft becomes 3rd independent game publisher worldwide in 2007 (excluding Asia)

Opening of new studios in Bulgaria, China, Singapore, India and Ukraine, and business offices in Mexico and Poland

Acquisition of Reflections Interactive (UK), Massive Entertainment (Sweden), as well as development studios in Japan

The release of hit title Assassin’s Creed® (November 2007) to become the fastest-selling brand ever in the history of video games in the US and UK

Acquisition of the rights related to the Far Cry® and Anno® brands, and later all of the intellectual property rights associated with the Tom Clancy brand for video games and other related merchandise

Increase in the number of multimillion unit-selling brands in Ubisoft’s portfolio from 10 to 14.

2008 – Tom Clancy’s EndWar™ – Best Strategy Game, Games Critics: Best of E3

MANAGEMENT
YVES GUILLEMOT
Chairman and CEO

In 1986, fresh out of business school, Yves Guillemot decided to found his own company. In a booming entertainment industry, Yves chose to invest in video games, convinced that they were the future of the industry. Driven by a desire to push the gaming experience beyond its established limits, Yves and his four brothers created Ubisoft, referring to “ubiquity,” which translated their ambition to be present all over the world.
With a passionate team by his side for more than 22 years now, Yves took Ubisoft to #4 independent publisher worldwide (excluding Asia) in 2008.

LAURENT DETOC

Executive Director, North America
A graduate of the “Institut Supérieur de Gestion” business school in Paris, Laurent Detoc joined Ubisoft in 1991. Two years later, he left the headquarters in France to set up a subsidiary for Belgium and the Netherlands. In 1994, he took charge of the San Francisco office. Experiences in Germany, Belgium and now the United States have enriched Laurent’s global business vision – a true asset in today’s gaming industry.

As Executive Director of Ubisoft’s North American distribution unit, Laurent is today responsible for Ubisoft’s publishing activities in North America. His goals include becoming a leading video game publisher and employer of choice throughout North America. Thanks to his team’s efforts, Ubisoft was the 4th independent editor in North America in 2008.

CHRISTINE BURGESS-QUÉMARD

Executive Director, Worldwide Studios
Christine Burgess-Quémard has served as Executive Director in charge of Worldwide Studios since 2000. Soon after joining Ubisoft in 1987, Christine was entrusted with the task of opening Ubisoft’s first office in the United States. She spent four years developing business in the US before moving on to head the business unit in the United Kingdom. In 1997, she returned to Paris to become International Sales Director.

Today, as Executive Director of Ubisoft’s Worldwide Studios, Christine defines and implements the principles and strategies that guide all 22 of Ubisoft’s production studios around the globe. In 2006, Christine was ranked among the top 100 most influential women in the industry by the NextGen.Biz. Christine holds a post-graduate degree in applied foreign languages.

SERGE HASCOËT
Chief Creative Officer

Serge Hascoët was named Chief Creative Officer in 2000, 14 years after obtaining his degree in material sciences and joining Ubisoft as a game designer. Over the years, he has occupied a number of executive positions, notably lead game designer and studio manager for Europe and the Asia-Pacific region. Today, Serge is responsible for Ubisoft’s entire editorial strategy. He embodies and guarantees the quality of the Group’s catalogue, while giving all creative teams the impulse to push back the limits of creativity and innovation.

ALAIN MARTINEZ

Chief Financial Officer
Alain Martinez has served as Chief Financial Officer of Ubisoft since 2000 when the company entered the Premier Marché of the Paris stock exchange. Prior to joining Ubisoft, Alain served as Treasurer and then CFO for the European territory at Comdisco (computer leasing), CFO at Sofamor Danek Europe (spinal implants) and Financial Director at SAP France (computer software). He holds a degree from HEC Paris, one of France’s most prestigious business schools.


STRATEGY
A leading creator, publisher and distributor of video games, Ubisoft has grown considerably over the past two decades as a result of our strategy centered on the creation of strong brands, in-house development, and a vast global distribution network. This has allowed us to not only produce innovative, high-quality titles but also acquire an in-depth knowledge of our consumers and their expectations.

STRONG BRANDS

Strong brands play a pivotal role in Ubisoft’s strategy, ensuring the group's recurrent revenue and long-term financial health. Ubisoft is fortunate enough to have a portfolio of 17 multimillion unit-selling brands that today represent approximately two-thirds of its annual turnover. The company furthermore plans to create three new brands every two years, expanding its catalogue to new market segments.

Hollywood movie and TV licenses have reinforced our strategy of brand creation. Our licensing agreements with major actors in the entertainment industry result in interactive games based on popular franchises and blockbuster movies. Thanks to resounding successes, such as Peter Jackson's King Kong: The Official Game of the Movie, CSI and Naruto, Ubisoft has pushed back the genre's limits in terms of quality and innovation so that we are now one of tinsel town's choice partners.

IN HOUSE DEVELOPMENT
From the start, Ubisoft decided to bet on internal development. In 20 years, this strategic decision has paid off, and is proving crucial in the new transition period towards next-gen consoles. While numerous competitors prefer to externalize their game development to face this challenge, we remain convinced that our incredible creative teams and 22 studios will be key to a successful transition.

Over 4,800 creative talents in our studios – united in their desire to innovate – form the second biggest internal development force in the world. In order to build and develop the skills of these teams, Ubisoft promotes continuous professional training and international mobility thereby giving teams the necessary tools to excel in their fields. The Ubisoft Campus, set up both for future industry talents and available for existing teams, is one of the pillars of this strategy.

A VAST DISTRIBUTION NETWORK

Ubisoft’s strategy is also based on its worldwide distribution network, a structure made up of experienced multi-cultural teams motivated by promoting and selling high quality games. With subsidiaries based in 28 countries, game distribution in 55 countries and localization in more than 20 languages, Ubisoft has a powerful, wide-reaching business network rare among publishers on any continent. Its market and consumer knowledge allows it to anticipate trends and reach players in the best possible way.

Thanks to this network’s strength and the reputation of its teams, Ubisoft has established valued commercial relationships with many major editors. Our resources allow us to launch must-have titles simultaneously in Europe and the US in record time once the games have been released in their home market. That is how we’ve managed to become a key partner for many Japanese editors in the West.
 

www.ubi.com/uk


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