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Home / Resource Directory
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Can there
really be something that’s cool enough
and fun
enough to lure kids away from their
TV and game
consoles?
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YES:
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developed by those clever people at
Rubik’s
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The
REVO is a finger-twirling, light-whirling,
head-spinning, mind-popping game… easy to master but endlessly
challenging
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This tactile, visual, mentally AND manually stimulating electronic gizmo
can be played alone or in groups – inside or out. It’s accessible,
portable and quick… and absolutely non-sexist or ageist. |
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The new light flashing, button bashing, colour-chasing REVO, from
Drumond Park.
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In the shops
now, rrp £15.99, age 6 to adult |
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The REVO is that very rare commodity – an up-to-the-minute electronic
toy that comes with all the sociability of ‘traditional’ toys. Playing
with the REVO means they’re not glued to a TV, monopolising the family
computer, or locked away in a room by themselves (although we have to
say it’s especially good fun under the bedclothes at ‘lights out’!).
The REVO is a portable ‘quick fix’ of fun that the kids keep coming back
to. They love the fact that they can constantly improve on their scores,
and can share their successes with friends and family.
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This
isn’t just any electronic toy… The REVO was developed by
the makers of the Rubik’s Cube, still one of the best
selling and most intellectually challenging toys ever
made (13 million of the little fellas were sold world
wide last year alone!). |
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IT’S CUBE MAGIC!
Six games in one
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Like the
traditional Rubik’s Cube, each side of The REVO is
divided into nine squares. But there the similarity
ends. Quick thinking and lightning reactions are what it
takes to master and excel in the six exciting games
built into this snazzy cube. Choose from Light Speed,
Rapid Recharge, Pattern Panic, Cube Catcher, Code
Cracker or Multi-player Madness. |
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Depending on which game is selected, lights on each face behave
in different ways, and flash in various sequences. In most games
they must be extinguished instantly, or in the right order.
No matter what the age or level, there really is something for
everyone.
A voice prompts players through the six games to play:
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BLUE – Light Speed:
chase the random-sequence series of lights to eliminate them all
as the time ticks away.
YELLOW – Rapid Recharge:
fully illuminate all six sides of the cube by tapping the lights
repeatedly… as they begin to fade away.
GREEN – Pattern Panic: follow
and correctly remember the light sequence the cube gives you. |
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SILVER – Cube Catcher:
remove as many flashing lights as you can in 30 seconds – be
warned, they keep popping up like moles!
RED – Multi-player
Madness: brilliant for the playground. The cube starts to
tick… you must put out the flashing light then pass The REVO to
the next person. If you don’t get that light out in time, you’re
out!
ORANGE – Code Cracker:
you’re looking for the code that sets each of the coloured
lights going in the fewest number of turns and the shortest
time. |
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Warp speed ahead!
Each game is easy to play but speed, manual dexterity and memory
are crucial to becoming a REVO star! And practise, practise,
practise really will make perfect scores.
There is no time to hang around with this manic cube in their
hands! It will push reflexes to the limit – and it’s even more
fun when they do it in competition with their mates and
siblings!
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Their success really is
in their own hands and that’s the real magic of The REVO.
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Drumond Park’s games, action games, magic sets and puzzles are
widely available from most major toy shop chains and
independents, plus many department stores, catalogues and online
traders
Stockists’ information
number is 01506 855577
Or visit their website:
www.drumondpark.com
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The
right connections
From birth to adulthood, the brain will quadruple in
size and restructure itself many times, making billions
of electrifying connections as it does so. It is well
known that ‘early years’ stimulation is crucial to the
development of synapses in the brain – the neural
connections that enable high cerebral functions such as
logic, creativity and emotional control.
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Every child needs an environment rich in the right sort
of stimulation to help their brains make the right
connections. Toys and playmates, as well as parental
input, are crucial, especially in the first three years
of life. Correct stimulation helps prepare children to
accommodate different experiences that they will
encounter on their journey through life.
The furious pace of brain development in childhood can
be seen in the number of skills a baby acquires in a
very short space of time – turning over at around 5
months, sitting up at 6, walking at one year, talking,
catching a ball, jumping, skipping, reading and writing.
All seem laughably simple to an adult who learnt these
skills many years ago and uses them daily. But to a
‘first-timer’ they are extraordinary achievements,
requiring enormous amounts of brain activity as the
synapses are formed and the skills become ‘hard-wired’. |

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In later childhood and ‘tweenage’, the brain
craves new challenges every day – so much so
that it’s sometimes difficult to keep up with
them! At this stage, more sophisticated skills
are developing and talents beginning to emerge.
As parents we want to ensure the level of
stimulation continues, and that it promotes and
fosters life-enhancing skills – memory,
concentration, focus, application, the desire to
master something they find difficult.
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The
youngsters themselves, on the other hand, want toys and
games that keep them interested, pique their curiosity,
test their dexterity and brain power… and, as well as
being lots of fun, have that elusive but all-important
allure of being ‘cool’. |
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